Second Life Bans Online Gambling
Techtree News Staff, Jul 30, 2007 1606 hrs IST
The virtual world lets players create animated proxies of themselves called 'avatars' who interact among themselves, even trade virtual properties/services.
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Techtree News Staff, Jul 30, 2007 1606 hrs IST
The virtual world lets players create animated proxies of themselves called 'avatars' who interact among themselves, even trade virtual properties/services.
According to reports, popular virtual world, Second Life, has banned all forms of online gambling in order to comply with US laws.
the second life founders were very naive. anytime you invite a federal agency to "look" at you, they will find something. thats what they do. the question is: can Second Life close the lid on this Pandoras box now that they've opened it. I think Second Life has shot themselves in the foot & their troubles are only beginning.
by SANDY BEACHES, ANYTOWN, ANWHERE, USA, on Jul 30, 2007 10:12 PM, Report abuse Reply
Payment processor EcoCard is getting out of the online gaming industry. I thought congress was going to legalize and tax online gaming?
by Scott, San Jose, on Jul 30, 2007 08:38 PM, Report abuse Reply
thenks
by jonh, thessaloniki, on Aug 14, 2007 12:45 AM, Report abuse Reply