All PC Games in 3D; Courtesy Nvidia
Techtree News Staff, Apr 30, 2008 1526 hrs IST
It may well be the best thing to happen to gaming (next to virtual reality); with the Nvidia software driver, any PC with an Nvidia GPU will be able to run a game in normal and 3D mode.







4D, from a developer's point of view, is is the progression of Life in time. It is where every tangible object in your game is living and constantly changing. As a result, change becomes an integral part of 4D graphics. But how does all of this become possible? The answer is the dynamic rendering of procedural textures. Sounds complicated, but it's not. Let me explain; Procedural textures are textures which are linked to an algorithm. Instead of the texture being drawn pixel by pixel, you define the way these pixels have to be lit to produce the texture you want. When the procedural texture is placed somewhere, you utilize an engine for actually generating these bitmap textures. They have life. They can change in a way you define them, especially through time. In a lot of the current games, the randomized textures method is used. Developers use one bitmap and just map it on randomly in the environment to create the design for that specific area. Every texture is not defined or unique. So, the method to create procedural textures allows for more control.
by Anonymous, jo, on May 01, 2008 04:36 AM, Report abuse Reply