Evolution of DirectX
Jayesh Limaye, Jul 14, 2009 1316 hrs IST
Read about the intriguing beginnings of the most widely accepted gaming API
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Jayesh Limaye, Jul 14, 2009 1316 hrs IST
Read about the intriguing beginnings of the most widely accepted gaming API
DirectX from Microsoft is a set of API (Application Programming Interfaces) that is meant to handle multimedia tasks such as audio, video and games. It consists of several different components namely Direct3D, DirectPlay, DirectDraw, DirectSound, DirectSound3D, DirectMusic, etc., each catering to a set of functions in a dedicated manner. Today DirectX is ubiquitous - if you have Windows, it has DirectX. DirectX had its humble beginnings, and in this article we will see how it rose to the position it is enjoying today


As a cross-{platform, disciplinary} C++ developer (OpenSolaris as primary platform) I would not limit myself to a single platform (Windows) with a closed API. The Direct3D API requires explicit support from the hardware but with OpenGL you can make use of any hardware features through it's extension mechanism. e.g. In the early days of shader technology, the OpenGL shader path had been used to implement Direct3D-related shaders.
by Cade Foster, Sydney, on Jul 17, 2009 09:01 PM, Report abuse Reply
nice article jayesh, it means you are an avid gamer. "and remember respect is everything..................... ".......you remember this quote??
by naveenchaudhary, meerut, on Jul 15, 2009 12:37 PM, Report abuse Reply
Thanks for the kind and encouraging words. Yes, that quote I do remember - GTA2 :-) Gets me nostalgic :-)
by Jayesh Limaye, Tech Labs, on Jul 15, 2009 01:11 PM, Report abuse
by Gopinath Billav, Mysore, on Jul 15, 2009 10:25 AM, Report abuse Reply
by Saket Iyer, Navi Mumbai, on Jul 14, 2009 11:43 PM, Report abuse Reply
That pic is Diablo 3, not Diablo 2... Glide wishes it looked that good!
by L_ghthouse, Salem, on Jul 28, 2009 10:35 PM, Report abuse Reply